Consumable products should be ignored when inactivating a location
A location cannot be inactive if is not empty. The problem is that there are consumable products which are located in locations.
On the other hand, inventory process only takes “Goods” products.
So if I want to deactivate a location where I have consumable products in there I cannot empty them automatically with inventory process.
Currently you only have the option to do it by adding manually each of the consumable product to an inventory or creating moves for each of them.
Consumable products should be ignored when inactivating a location.