Issue 10964

Title
Consumable products should be ignored when inactivating a location
Priority
feature
Status
chatting
Nosy list
ced, juanjogp, natalia.jove@nan-tic.com
Assigned to
Keywords
review

Created on 2021-11-17.17:28:51 by natalia.jove@nan-tic.com, last changed 6 days ago by juanjogp.

Messages

Author: [hidden] (juanjogp)
Date: 2021-12-02.14:48:13

Here is the codereview that adds the functionality to the stock module: https://codereview.tryton.org/360551002

Author: [hidden] (ced) Tryton committer Tryton translator
Date: 2021-11-17.19:28:02

Indeed it makes sense.

Author: [hidden] (natalia.jove@nan-tic.com)
Date: 2021-11-17.17:28:51

A location cannot be inactive if is not empty. The problem is that there are consumable products which are located in locations.

On the other hand, inventory process only takes “Goods” products.

So if I want to deactivate a location where I have consumable products in there I cannot empty them automatically with inventory process.

Currently you only have the option to do it by adding manually each of the consumable product to an inventory or creating moves for each of them.

Consumable products should be ignored when inactivating a location.

History
Date User Action Args
2021-12-02 14:48:13juanjogpsetkeyword: + review
messages: + msg71978
nosy: + juanjogp
reviews: 360551002
2021-11-17 19:28:02cedsetmessages: + msg71701
nosy: + ced
status: unread -> chatting
2021-11-17 19:27:35cedsetpriority: bug -> feature
2021-11-17 17:28:51natalia.jove@nan-tic.comcreate

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